Wiki
Everything we built or changed, how it works, and where it comes from. 69 articles.
Try claim, shiny odds, /gts or mega stone. Every number here is read from the server's own settings.
Start here
The first hour, and the rules of the place.
Getting started
Install the modpack, join, catch something, claim some land.
Rules of the world
Peaceful, no hunger, no PvP, and you keep your inventory. What Minecraft does differently here.
The modpack
One pack carries Cobblemon and everything else the servers run. You can't join without it.
Seasons
The network resets once a year. Paid ranks and your record carry over.
Chat, friends and fair play
What chat allows, how to message and add friends, and what counts as cheating.
Discord and voice chat
Link your account for your rank on Discord and 3 Vote Crate keys. Voice chat works by distance.
The world
Where you are and how you get about.
The survival world
One world, 20,000 blocks across, with Terralith terrain, Pokémon villages and the Nether and End beside it.
The hub
Where you arrive. Shops, crates, gyms, quests and the Legacy's pedestals, and no wild Pokémon.
Random teleport
/rtp drops you somewhere new in the survival world. You glide down and can't be hurt until you land.
Homes and teleports
Set a home, go back to it from anywhere, and visit friends with /tpa.
Player warps
A public warp to your shop, build or town, on a list everyone can browse.
Farming, trees and tools
Right-click to harvest and replant, fell a tree from its bottom log, and two enchantments of ours.
The live map
The whole survival world on the website, with claims and towns drawn on it.
Pokémon
Finding them, raising them, and what is different here.
Pokémon
Look up any Pokémon: its stats, where it spawns here and at what chance, and every move it learns.
Wild spawns
What appears, where and how often is set by us. /spawns shows the real odds where you stand.
Shinies and Radiants
A Radiant is the tier above shiny. One wild shiny in ten is one.
Legendaries
Three wild legendaries at once, across the whole network. No rank sells one.
Alphas and sizes
Alphas are bigger, stronger wild Pokémon. Every Pokémon also has a size.
Catch combo
Catch the same Pokémon in a row for better shiny odds, perfect IVs and more of it.
Breeding and the day care
Leave two Pokémon at the day care for an egg. Each Pokémon can only breed a few times.
Pastures
A pasture holds one Pokémon and makes its wild drops, a batch at a time, while you are away.
Pokémorphs
Turn into a Pokémon from your party. If it flies, so do you. Comes with the Plus Pass.
Megas, Z-Moves, Tera and Dynamax
All four battle gimmicks are here. Mega stones cost more to craft than the mod asks.
Gyms
Eight gym leaders in the hub, beaten in order. From the second, your party must be at or under the level cap.
Battles
Battle speed for the top ranks, a casual queue in the hub, and wild Pokémon that fight back.
Pokédex rewards
Filling the Pokédex pays at set counts, at each share of the whole, and for each region.
Raids and research
Dens, Deep Research and the two companies.
Raid dens
Dens of one to seven stars out in the survival world. Seven stars are legendaries you can't catch.
The Association and Deep Research
Raids pay research. Deep Research is one Pokémon, den after den, for as long as you dare.
Ash Company and the altar
Give a Pokémon you caught to the altar for essence. Essence buys boosts nobody else sells.
Gacha machines
Machines in the hub's Gacha Zone that take Relic Coins. Ash Company runs them and pays coins back as you play.
Money and trading
Earning it, spending it, and selling to other players.
Money
Every way to earn it and what it goes on. No rank multiplies it.
The shop
/shop sells balls, medicine, TMs and machines anywhere, and buys crops, ore and blocks.
The GTS
Sell Pokémon and items to the whole network at a fixed price or by auction, even while offline.
Chest shops
Turn a chest into a shop that buys and sells while you are offline.
Stalls
Rent a shop in the hub by the hour. The rent rises as the season goes on.
Bounties
Put money on a Pokémon you want, or fill somebody else's. The network posts one of its own every evening.
Wonder Trade
Put a Pokémon in and get a stranger's back.
Crates and keys
The crates stand in the hub. Every crate shows its whole table before you spend a key.
Voting
Each vote pays $300 and a Vote Crate key, and votes add up to milestones over a season.
Login rewards
A reward for each day you log in. Days don't have to be in a row.
Mail
Letters that carry money, items and crate keys, and reach you whether you are online or not.
The vault
Storage that follows you to every server. Any ender chest opens it.
Kits
A starter kit once, and a small kit every day.
Items
Things of ours you can hold, and what each is for.
Berry Juice
The fuel a pasture runs on. One juice is 4 charges.
Relic Coins
What the gacha machines take. Your first 10 are free.
Shiny and Radiant Modifiers
An item that makes one of your Pokémon shiny, or a Radiant. It can't be undone.
Claim vouchers
A voucher adds free claim chunks. They come from crates.
The Pokéscanner
Pick up to 6 Pokémon and it pings when one spawns near you.
Things to do
Boards, quests and the things that come round.
Tasks
4 tasks a day, each rolled at its own difficulty, with 3 swaps.
Quests
People in the hub with something to ask, a step at a time. Each step pays when you hand it in.
The Legacy
100 quests and six Pedestals, ending in a legendary you choose. It is bound to you.
Levels
Nearly everything you do earns XP. Levels raise your limits and pay a reward every ten.
Achievements
28 achievements that fill as you play. Each pays once.
Events
A network event runs every 3 hours through the afternoon and evening. Everyone gets it at once.
Chat games
A Pokémon's name, scrambled or with letters missing. First to type it wins $250.
Head hunt
Heads hidden around the hub. Each one pays, and finding a whole set pays a key.
Seasonal events and the showcase
Dated events with their own crate and limited collectables you keep in a showcase across seasons.
Community goals
A goal the whole network pushes together. Everyone who helped is paid by what they put in.
Leaderboards
Six boards for the season: catches, species, shinies, time played, money and badges.
Land and towns
Owning a piece of the world.
Claims
Claim land a chunk at a time. Your first 4 chunks are free, and nobody can touch what is inside.
Claim groups and permissions
Put players in groups and give each group its own permissions, from 25 in all.
Towns
A group claim with roles, a bank, a spawn and a level. Town land costs half what your own does.
You
Ranks, looks and your own settings.
Ranks
Six ranks, bought once and kept. They give room and cosmetics. None multiplies what you earn.
The Plus Pass
A$12 for 30 days. Morphs, /size, a monthly kit and a weekly track are only in the pass.
Cosmetics
Hats, trails, tag colours, nicknames, name colours and titles.
Menus, themes and settings
/menu is everything in one screen. /theme picks the colours it is drawn in, and /settings turns things off.
Reference
Every command, every mod and every changed recipe.