A Cobblemon server built for Oceania.
Low ping from Australia and New Zealand, a world you can settle in, and rare things that stay rare.
Modpack required — it carries Cobblemon and everything the server runs.
Not open yet. The address above will not connect until launch day. Everything on this site describes the server as it is being built — join the Discord to hear when the doors open.
What makes it different
-
One world, cut in half
Two survival halves share a single generated map, split at
x = 0. Walk across and you change server without a loading screen, keeping everything you carry. -
Peaceful by design
No hostile mobs, no PvP, no hunger, and you keep your inventory when you die. The only vanilla animal left is the villager — everything else that moves is a Pokémon.
-
Land that is yours
Claim chunks, trust your friends, found a town. Chest shops let you trade with people who are not online, and the GTS covers the whole network.
-
Rare things stay rare
Only three wild legendaries exist across the entire network at once. If you want one of your own, you climb for it.
Joining
- Get the modpack. It carries Cobblemon and everything the server runs, so an ordinary client is turned away at the door. Import it with the Modrinth app, Prism Launcher or ATLauncher.
- Launch it and open Multiplayer. The server is already in your list — the pack puts it there.
-
Pick a starter, and you are playing.
/menuopens everything else.
The full getting-started guide →
The first hour, roughly
| Do this | Why |
|---|---|
/survival | Leaves the hub and drops you in the world. |
| Catch things | Every catch pays $30, and tasks and the Legacy both count it. |
/sethome | One command to get back. You get more homes as you level. |
/claim | Your first eight chunks are free. Nobody can touch what you claim. |
/tasks | Four a day, difficulty rolled fresh, three swaps if you dislike one. |
/legacy | The long one. A hundred rungs, and a legendary at the top. |
Ranks
Six permanent tiers and a monthly pass, and none of them make you earn faster. No XP multipliers, no money multipliers, nothing that turns paying into progress. What you get is more room and more things to play with: extra homes, more land, more shops, cosmetics, and the Pokémorphs.
The ladder, briefly
| Tier | Price | Homes | Chunks in all | Season purse |
|---|---|---|---|---|
| Challenger | A$8 | 3 | 12 | $5,000 |
| Contender | A$15 | 5 | 16 | $10,000 |
| Elite | A$28 | 8 | 24 | $20,000 |
| Champion | A$45 | 10 | 36 | $40,000 |
| Master | A$70 | 15 | 53 | $65,000 |
| Legend | A$100 | Unlimited | 78 | $100,000 |
Prices are Australian dollars, paid once. The Elite Pass is A$12 a month and is the only thing that runs out.
See what each rank carriesThat is a deliberate line, and it is not moving. A server where paying wins is a server where not paying loses, and there is no version of that we want to run.