Wild spawns
What appears, where and how often is set by us. /spawns shows the real odds where you stand.
How it works
Cobblemon decides what a biome can hold. We decide the rest: how fast things spawn, how many can stand near you, and how rare the rare things stay.
/spawns reads the live odds for the spot you stand on, after our rules, the time, the weather and any event. A PokéNav opens the same screen.
Rarity
Every spawn sits in one of four buckets: common, uncommon, rare and ultra-rare. Legendaries are listed in a section of their own in /spawns.
Rare spawns
A legendary, a shiny, a Radiant or an alpha appearing is announced with its biome and a Track it link. The same line goes to #rare-spawns on Discord.
Things that change the odds
- An event such as Type of the Day or a Shiny Hunt.
- Your Catch combo.
- An Ash Lure from Ash Company and the altar.
- Bait and incense nearby.
Fair play
Standing in one spot for hours doesn't pay: an area that is farmed spawns less for a while. Wild Pokémon nobody is near are cleared quickly.
Commands
| Command | What it does |
|---|---|
/spawns | Everything that can spawn where you stand, with its chance |
/track | Lights up a rare spawn you were told about |
Source
- Ours. Built for CobblemonsOCE; you won't find it in a mod.
- Cobblemon: The Pokémon themselves: catching, battling, the PC, the Pokédex. Changed here: What spawns, where and how often is decided by us. Pastures are machines. Breeding is our day care. Master Balls, Ability Patches, Ability Capsules and Berry Juice can't be crafted. Healing machines in the hub never run dry.
- Cobblemon PokeNav: A PokéNav that shows what spawns around you. Changed here: It reads our spawn rules, so what it shows is what can really appear.