Six ranks, and not one of them makes you earn faster.
Ranks keep the lights on. What they buy is room and things to play with — more homes, more land, more shops, cosmetics and morphs. No XP multipliers, no money multipliers, no better catch rates, and no head start on the Legacy.
Prices are Australian dollars. In-game money is written $, so
A$8 is what you pay and $5,000 is what lands in your balance.
The six permanent tiers
Each one is bought once and kept. A tier does not stack with the one below it — buying a higher rank replaces the lower one and gives you everything the higher one carries, so you never pay twice for the same homes.
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Challenger
A$8 once$5,000 into your balance each season
- 3 homes
- 12 claim chunks in total, 2 claim groups
- 5 GTS listings, 10 chest shops
- 1 day-care pen, 1 bounty at a time
- 1 Supreme key, 1 Shiny key, a Master Ball
- A name tag beside your name
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Contender
A$15 once$10,000 into your balance each season
- 5 homes
- 16 claim chunks in total, 2 claim groups
- 10 GTS listings, 10 chest shops
- 2 Supreme keys, 1 Shiny key, a Master Ball
- Colour your name tag
/anviland/craftanywhere
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Elite
A$28 once$20,000 into your balance each season
- 8 homes
- 24 claim chunks in total
- 10 GTS listings, 20 chest shops
- 2 day-care pens
- 3 Supreme, 2 Shiny and 1 Legendary key, 2 Master Balls
- Wear a hat, and
/pcanywhere
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Champion
A$45 once$40,000 into your balance each season
- 10 homes
- 36 claim chunks in total, 3 claim groups
- 15 GTS listings, 25 chest shops
- 3 bounties at a time
- 6 Supreme, 2 Shiny and 2 Legendary keys, 3 Master Balls
- Style your tag, and heal your team anywhere
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Master
A$70 once$65,000 into your balance each season
- 15 homes
- 53 claim chunks in total, 3 claim groups
- 20 GTS listings, 40 chest shops
- 3 day-care pens, 5 bounties at a time
- 10 Supreme, 3 Shiny, 3 Legendary and 1 Radiant key, 5 Master Balls
- A nickname,
/repairand/enderchest
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Legend
A$100 once$100,000 into your balance each season
- Homes without a limit
- 78 claim chunks in total, 5 claim groups
- 30 GTS listings, 50 chest shops
- 4 day-care pens, 10 bounties at a time
- 16 Supreme, 5 Shiny, 5 Legendary and 2 Radiant keys, 7 Master Balls
- Your own join message, and everything below
Everybody starts with eight free claim chunks. A tier's figure is the total it takes you to, not an extra pile on top — so Challenger's twelve is twelve chunks in all.
Side by side
Every number in one place. On a phone the table scrolls sideways — the cards above carry the same figures if that is easier.
| Challenger | Contender | Elite | Champion | Master | Legend | |
|---|---|---|---|---|---|---|
| Price, once | A$8 | A$15 | A$28 | A$45 | A$70 | A$100 |
| Season purse | $5,000 | $10,000 | $20,000 | $40,000 | $65,000 | $100,000 |
| Homes | 3 | 5 | 8 | 10 | 15 | No limit |
| Free claim chunks, in total | 12 | 16 | 24 | 36 | 53 | 78 |
| Claim groups | 2 | 2 | 2 | 3 | 3 | 5 |
| GTS listings at once | 5 | 10 | 10 | 15 | 20 | 30 |
| Chest shops | 10 | 10 | 20 | 25 | 40 | 50 |
| Day-care pens | 1 | 1 | 2 | 2 | 3 | 4 |
| Bounties at once | 1 | 2 | 2 | 3 | 5 | 10 |
| Supreme keys | 1 | 2 | 3 | 6 | 10 | 16 |
| Shiny keys | 1 | 1 | 2 | 2 | 3 | 5 |
| Legendary keys | — | — | 1 | 2 | 3 | 5 |
| Radiant keys | — | — | — | — | 1 | 2 |
| Master Balls | 1 | 1 | 2 | 3 | 5 | 7 |
| Cosmetics | Tag | Tag colour | Hat | Tag style | Nickname | Join message |
| Commands | — | /anvil /craft |
/pc |
/heal anywhere |
/repair /enderchest |
All of them |
| Earning rate | Normal | Normal | Normal | Normal | Normal | Normal |
Cosmetics are cumulative: Legend carries the tag, the colour, the hat, the style and the nickname as well as its own join message. So are the commands.
The Plus Pass
Plus Pass
$15,000 into your balance every month it runs
- Thirty days, then it stops — nothing is taken back
- 8 Supreme keys a month
- A monthly kit
- Every cosmetic: tag, colour, style, hat, nickname, trail, join message
- Pokémorphs — become any Pokémon in your party
/size, and heal your team anywhere
The pass is the only thing on the store that runs out, and it is the only way to get the Pokémorphs
and /size. It sits on top of whatever rank you already hold rather than replacing it, so
a Champion with a pass is a Champion with the pass's extras for thirty days.
It does not renew by itself. When the thirty days are up the cosmetics switch off and your morph ends, but nothing you earned while it ran is touched — the money stays, the keys stay, the Pokémon stay.
Like every rank, the pass changes nothing about how fast you earn. It is thirty days of toys, not thirty days of an advantage.
Crate keys
Keys open the crates in the hub. They also come from voting, from the daily tasks and from the login streak — the store is a shortcut, not the only door.
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3 Supreme Crate keys
Three keys to the Supreme Crate, the best one in the hub, delivered the moment you next join. Nothing else changes: no rank, no permissions, no cosmetics.
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What is in a crate
Shiny, Ultra Beast, Paradox, Legendary, Radiant and Supreme crates each hold their own pool — Pokémon, balls, candies and vouchers. Every crate shows you the whole table before you spend a key.
After you buy
- Pay on the store, using the same name you play under. Spelling it wrong is the one mistake that costs time, so check it before you pay.
- Join the server. Rank, keys, money and items are handed over the next time you log in — you do not need to be online when you buy.
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Open
/menuto set up what you just bought: cosmetics, your tag, your nickname, the lot.
Something not arrived? Ask in the Discord with the email you paid from and the name you play under. Purchases are logged, so it is quick to find.
And it stays fair
Ranks never make you earn faster. There are no XP multipliers and no money multipliers — not at Legend, not with the pass, not ever. Money comes from catching, tasks, the Legacy and other players, and it comes at the same rate for everybody. A server where paying wins is a server where not paying loses, and there is no version of that we want to run.