Claim groups and permissions
Put players in groups and give each group its own permissions, from 25 in all.
Groups
A claim's settings give permissions to groups, and players go in groups.
| Group | Starts with |
|---|---|
| Co-owners | Everything, including managing the groups. Only the owner can give the land up |
| Trusted | Everything in the world, without managing |
| Everyone else | Walking in, using a PC, battling and catching what is wild |
You can add groups of your own, starting each as a copy of another. A preset can be switched off or put back to its defaults, never deleted.
A player's own permissions beat their group's. You can also ban a player from the claim.
The permissions
- Place blocks
- Break blocks
- Open chests and barrels
- Doors, gates and trapdoors
- Buttons, levers and plates
- Crafting tables, furnaces and anvils
- Use beds
- Item frames, armour stands and paintings
- Use buckets
- Harvest and plant crops
- Hurt animals
- Trade with villagers
- Ride and mount
- Pick items up
- Drop items
- Throw ender pearls
- Walk in
- Use Pokémon blocks
- Open pastures
- Use a PC
- Battle wild Pokémon
- Catch wild Pokémon
- Send Pokémon out
- Manage the claim's groups
- Mark out a plot (towns)
Flags
A claim also has switches for the land itself: explosions, fire spread and mob griefing (all off to start), wild battles and catching (on), and a message when somebody enters or leaves.
Subclaims
A subclaim is a box inside your claim with permissions of its own, for a shop floor or a guest room.
Who can touch what, always
A chest shop and a pasture can be opened by anybody and changed only by their owner, whatever the land says.
Commands
| Command | What it does |
|---|---|
/claim menu | The settings of the claim you stand in |
Source
- Ours. Built for CobblemonsOCE; you won't find it in a mod.